Cursed Blood, part 6 - The Ascended

Cursed Blood is the codename for a Castlevania inspired setting of psychoactive horror I'm working on.

Despite starting from a place of "vampires are the bad guys", I noticed how Miserable Secrets by Rose Bailey never referred to them as such. I liked that.

To make the primary monsters of our game more unearthly and less like Bela Lugosi, I decided that they were ten or more feet tall.

big dracula

I was also thinking a lot about Castlevania, the primary influence of the setting, both the video games and the cartoon. Look at how big Dracula is there! These creatures would tower over humans. When wandering one of their castles, the furniture is at a 2x scale,hopefully giving the impression of being a doll wandering through a human house, or Jack in the Beanstalk in the giant's dining room.

I also wanted to explore an idea posited by the very first episode of the cartoon. Dracula wasn't just an immortal warlord, but his castle possessed a thousand wonders, and served as a repository for an incredible amount of human knowledge. These creatures have a real interest in preserving humanity's works. Also notable in the animated Castlevania show is the reliance of the vampires on human necromancers to raise their armies. In Kim Newman's Anno Dracula, it's suggested that vampires lose their capacity for art. Here, our Ascended hold all the land and the power and collect the fruit of humanity's labors. But while they can wield magic, they can't create new spells. They can mimic human brushstrokes, but they cannot paint something truly meaningful on their own. They simply lack the ability. There may be a societal metaphor available there - I really couldn't say.

Taking certain other things (they mate with humans and produce offspring, for example) and we've pretty much discarded vampires as a concept. I started to relate them instead to the Enochian angels from the Gnostic gospels, who I half-remember as giants ruling the Earth. I haven't checked since I'm not sure where I read that to begin with.

I've also been working through the first Berserk hardcover from Dark Horse and I wanted to incorporate some of the the demon energy from that into these creatures. Some of the elders, then (Baron Larkhill, for example) consume not just the blood, but the flesh of their victimes. None of the Ascended need to feed, in my reckoning. Perhaps it is that they are gradually turning into great sharks, compelled by the degeneration of their mind and soul to consume humanity.

Berserk serves as a great touchpoint for Cursed Blood, although I think I would tone down the relentless nihilism for more of an esoteric fantasy.

The Ascended in Cursed Blood

Sad Ascended

The Castles

A novel aspect of the Ascended is their residences. They long ago mastered the art of binding infernal powers into the stone and wood of their castles. Their homes are thus nearly sentient - they often seem bigger on the inside, contain secret rooms that not even the owners know about, and are packed with magical artifacts and treasures. All sort of infernal creatures spawn in the depths of these houses, and it's difficult to take the same path through it twice.

It's just as well, because every one of these castles has a defense system. If activated, it transforms and takes on a new aspect - some grow into enormous towers, others reconfigure from stately manors into dungeons and bunkers. Oftentimes, the human staff might be wholesale killed by this transformation. Adventurers who've triggered this transformation are usually deep enough into the castle that escaping means fording a whole new set of traps and trials on the way out. More than just the original keep but in reverse, it is instead a nightmarish revision, the parodic version you'd find scrawled by a lunatic who'd walked through it once and now remembers a castle that never was.